Lily’s Day off has really become much more popular than I thought it would become. In fact, it’s become so popular that people are even asking for more endings. There’s currently 8 endings, but I can understand wanting more since each route takes only about 5-10 minutes each to play through.
So here’s where I announce the good news! I am currently working on creating some new endings. I plan to include a total of 8 new endings, meaning 8 new routes. This means essentially double the gameplay! In addition, I am also considering giving Lily some new outfits which players can choose for Lily to wear. Finally, I am planning some various little updates to the UI and menu system.
I plan to release all of these things and make them available to players via a separate app purchase for just $.99. The original game will remain completely free. The new app, Lily’s Day Off Plus+ will contain all of the original content plus the extra things!
This is a parody game that includes the basic elements of Flappy Bird, 2048, and Don’t Touch The White Tiles.
After seeing all of the clones on the market, I deduced that people must really like these games! And so after lots of hard thinking, I figured: People like ham, bread, and cheese. But they like ham and cheese sandwiches more!
And so thus was born the combination of these three popular games! Finally, a game that flawlessly combines the skillful precision of White Tile games, the mathematical splendor of 2048 number games, and the endlessly fun frustration of a certain Flapping Bird!
Basically, you have to keep the bird flying by passing him through the spikes. But to make him fly, you have to click the black tiles that appear on the bottom of the screen. Every spike you pass through gets you 1 point. Additionally, you can collect number tiles. The tiles you collect multiply with each other. If you manage to combine the tiles and create the number 2048, you get 10 more points.
Google Play Link: http://waa.ai/Flap2048WT
Well, here it is. This is the first officially revealed character for Chibi Wars.
Moeka was born with the ability to shoot deadly lasers from her eyes. Unfortunately, this has also impaired her vision, so she has to wear glasses to see. Moeka struggles with her ability and would very much like for people to see her as a “normal girl”.
Chibi Wars is going to be a game where you control hordes of chibis and try to defend your “tower” from hordes of evil chibis. The game is very much still a work in progress.
I’m working on so many different games
I’ve been working on 3D models these past 2 weeks. It’s always something I come back to just because, when you think about it, the possibilities are really awesome.
I’ve been drawing for a long long time. And 2D art is awesome but when you try and draw characters over and over, there’s discrepancies and each new image takes hours upon hours to draw. With #d Art, everything is done up-front. You spend a few days modeling, rigging, texturing, etc. and then you’re left with a reusable end product.
It’s so much fun just experimenting with different poses and swapping in and out different textures.
I’ve been working on a new game and I plan to release it within the next one or two days. Look forward to playing it on android devices!
Wow, these past 12 hours have been crazy. I kept the game off of the play store for a long time because I knew there were going to be hidden bugs that would pop up. I took that extra time to try and find anything wrong with the game and fix it. Well, after release yesterday, sure enough, bugs galore!
It all started with me realizing that after buying an item in-game, the game crashed if you tried to buy any more items. I then realized people who uninstall the game will lose any purchases! After some digging it turned out that the two were intertwined. The game was crashing because I had the “restore purchases” code in the wrong section of my code. And the lost purchases were caused by the missing code. Luckily no one had bought anything yet, though. That’s all fixed for now.
I also went around and fixed other small things. Level one had a sentence that said “Touch the fox fox to begin!” Crazy that I missed that. It’s the first level and the first thing you see, so I don’t want that to be peoples’ first impression of the game. I also did some more small work on purchases to make sure they’re working correctly.
The final big thing I did was a script before release. I must’ve spent an entire day coding a really messy code for controlling the character through an offset method (so players can see their character with their fingers out of the way). I hated how it turned out. However, this morning I was suddenly hit with an idea on how to do it the RIGHT way. I threw away all of the old offset code and started from scratch. I finished it in 20 minutes and it works 100% perfectly. Embarrassing, really. Hahaha
But that’s how my first 12 hours have been. Pure mayhem. Wanna see the outcome of all this mayhem? Download the game for free on Google Play: https://play.google.com/store/apps/details?id=com.OnionyStudios.StarCatch&hl=en